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- > From: Magnus Kollberg <Magnus.Kollberg@emw.ericsson.se>
- > To: bad_mood@rand.thn.htu.se
- > Subject: Re: Back on the line !
- > Date: Friday, September 06, 1996 8:08 AM
- >
- > > <>Please convert the song to a tracker module as it's _excellent_.
- > >
- > > What about mpeg2, if I convert it to a module, it wont be as good as
- > > if I sample the original... + you know what I think about trackers...
- >
- > Yup, but it would take much less diskspace...
- >
- > > But for sure if I am 100% okay 90% sure that the song will be used, I
- > > will try to manage to convert it into mod format, but then again wich
- > > mod format?? 4 channel is for sure not enough...
- >
- > Well, as we will only have music while in menues and intro and other
- > places except the actuall game you could probably have as many as you
- > like. I would say not more than 16 channels. :-)
- >
- > I saw that Anthoiny uses replay routines for Digital Tracker. Maybe we
- > could use them? How much CPU time from the 030 does 16 channels take?
- >
- > Then there are also replayroutines from the Graumf tracker which sounds
- > better.
- >
- > > <Hopfully will Anthony release 0.6 soon and let us import/export new
- > > <resources. :-)
- > >
- > > Ok, but could someone please enlighten me in what size (x,y) the
- > > textures can be in, so I can draw and rip them right.
- >
- > I don't think it realy matters. Maybe they have to be a multiple
- > of 8 or something? I think you can have any size.
- >
- > //Magnus Kollberg
- >
-
- Is it possible to have Mod music played over the internet? If so, perhaps
- it would be a good idea to create a MOD editor that allows spacial
- placement of tracks over the course of the song. This would help in
- creating surround effects. Hopefully the Bad Mood engine can become the
- VRML engine for Falcon websites!
-
- Peter Ross
-